Presented at the Meeting of the American Psychological Society, Washington, D.C.: American Psychological Society. Hoffman, H.G., Groen, J., Rousseau, S., Hollander, A.,Winn, W., Wells, M., & Furness III, T. (1996). (FH-ari-96-01) [HTML] (at HIT Lab site)
Solidity, texture, and "cyber-heft" in virtual environments: In conventional virtual environments objects have no solidity. Even with the most expensive force-feedback systems the best you can get is a crude, spongy surface, and even this requires wielding or wearing cumbersome mechanical contraptions. This paper examines the importance of solidity in virtual environments using an augmented reality system implemented by the authors: real objects are instrumented and spatially registered with virtual representations, thus providing the solidity, texture, and weight that would otherwise be absent.
Proceedings of the International Conference on Auditory Displays. November, 1994. Hollander, Ari J., & Furness, Thomas A. (1994). (FH-ari-94-01) [HTML] (at HIT Lab site)
In the real world sound has shape and size as well as the familiar pitch, loudness, and timbre. However, our ears and brains conspire against our being able to perceive such aspects. This paper explores possible techniques for using virtual sound technology to help us hear what we cannot usually perceive: the shape of sounds.
Perception, masters thesis. Hollander, Ari J. (1994). (FH-ari-94-02) [HTML] | Macintosh Microsoft Word 5.1 format (at HIT Lab site)